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Bug fixes
• Profession changes: skills, passives and effects from the previous class are removed. Potions, boosters and other effects unrelated to the previous class are retained.
• Blood Quiver: the skill has been fixed and is now a passive effect.
• Archer auto-attacks: fixed the cause of false “No target selected” and “Target out of range” messages when additional Fletta effects triggered.
• Enchantment: fixed scroll selection and the “All scrolls have been used” error when scrolls are still in the inventory. The window now shows the exact scroll type being used.
• Teleports: fixed monsters appearing only after the first step through a ground portal, and the trip from Zeron to Berneo through the NPC menu.
• Location geometry: corrected ore placement at two problematic spots in Lupinel’s free mine.
• Guild scrolls: fixed effect display for guildmates. Guild leaders and officers in guilds of level 3 or higher can use the scrolls; effects apply to guild members on the same channel. The scrolls grant improved effects.
• Costumes: fixed disappearing bag icons, names and descriptions running together, transparent soles on the Mystic’s “Dance” costume, and shop tooltips appearing over the costume selection window.
• Quickbar: fixed the position of tooltips for moved actions.
• Huge Health and Mana Potions exchanged for gold coins: the cooldown has been reduced to 30 seconds and descriptions have been updated.
• Only Mighty weapons remain among world boss weapon rewards; other rewards are retained. All monsters’ attacks have been strengthened.
• Moreal’s Scissors and Dye now work correctly.
• Mage — “Spirit Mastery”: passively grants +5/10/15/20/25% magic attack, learned at levels 3/21/39/57/75.
• Code: Meltdown levels 1 and 2 now prevent the use of skills.
