PK Equipment: Changes and New Level 75
PK weapons and armor have been reworked for player-versus-player combat.
Their base PvE stats have been significantly reduced. For monster hunting, prepare regular equipment, and use the PK set for battles with other characters.
PK weapons and armor of level 75 have also been added.
To craft them, a new material is required — Seal of Valor, which can be obtained for defeating the final boss of the Floating Island or the Demonic Tower.
Approximate additional cost in Seals of Valor:
weapon — 200;
chest armor — 50;
leggings — 40;
gloves — 20;
boots — 30.
The seals complement the recipe: the previous PK item of level 55 and other required materials are also retained.
Celestial Core and Abyss Rune: customizing PK weapons
Final bosses will drop special trophies:
Celestial Core on the Floating Island — for angelic effects;
Abyss Rune in the Demonic Tower — for demonic effects.
At the craftsman, you can independently choose an effect for PK weapons of level 55 or 75 with enhancement from +7.
The effect evolves from level I to VI. The first application requires one corresponding trophy. For subsequent upgrade attempts, you will need one trophy and 10 Vrokian Extracts.
If the upgrade fails, the materials are consumed, but the achieved effect level is preserved.
To choose a different effect, you will first need a PK Weapon Purification Stone. It removes the current effect and reduces the weapon's regular enhancement by one level. Inserted skulls are preserved.
PK Weapon Effects
Values separated by / are listed in order for effect levels I / II / III / IV / V / VI.
😇 Angel Effects — Celestial Core
Angel's Touch
When triggered while healing another player, fully restores your health to the current maximum.
Chance: 1% / 2% / 5% / 7% / 10% / 22%.
Wings of Dawn
When attacking or using a skill on a player, may increase your movement speed for 5 seconds.
Increase: 5% / 7% / 10% / 15% / 23% / 50%.
Chance: 1% / 1% / 2% / 3% / 4% / 8%.
Celestial Verdict
Normal hits against players become critical, while attack speed becomes static.
Normal attack speed: 0.9 / 0.95 / 1 / 1.1 / 1.2 / 1.5.
Seraph's Rhythm
When using a skill on a player, may increase your attack speed for 5 seconds.
Increase: 3% / 5% / 7% / 12% / 15% / 30%.
Chance: 3% / 5% / 7% / 12% / 15% / 25%.
Double Grace
When triggered, doubles the numeric values of a suitable buff directed at yourself or an allied player. The buff's duration is preserved.
Skills without a selected target and buffs that affect only yourself do not qualify.
Chance: 2% / 4% / 8% / 12% / 20% / 39%.
😈 Demon Effects — Abyss Rune
Abyssal Chains
Hits against a player reduce their movement speed for 5 seconds.
Reduction: 1% / 3% / 6% / 12% / 18% / 30%.
Repeated hits refresh the duration. Slow does not stack.
Chance: 100% at all levels.
Seal of Exhaustion
Hits against a player reduce their attack speed for 5 seconds.
Reduction: 1% / 2% / 4% / 8% / 12% / 20%.
Repeated hits refresh the duration. Slow does not stack.
Chance: 100% at all levels.
Infernal Prohibition
When a skill triggers on a player, prevents them from using items for 3 seconds.
Chance: 1% / 5% / 8% / 10% / 25% / 40%.
Ghostly Trace
May grant you invisibility for 2 seconds when attacking, using a skill on a player, or taking damage from another player.
Standard invisibility rules apply.
Chance: 1% / 2% / 3% / 5% / 7% / 10%.
Blood Harvest
Hits against a player apply bleeding for 3 seconds.
Damage per second per stack: 5 / 7 / 12 / 21 / 33 / 57.
The target can have up to 5 stacks simultaneously.
Chance: 100% at all levels.
Essence Thief
When triggered, steals 10% of each of the five base attributes from the target for 5 seconds. You gain as much as the enemy loses.
The effect stacks up to 5 stacks.
Chance: 3% / 5% / 8% / 12% / 20% / 33%.
Lone Victim
Increases damage against a player if there are no third players within 10 meters of the target.
Damage increase: 5% / 8% / 13% / 21% / 35% / 52%.

